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This assignment asked us to export maya model to our own file style.
Show at least one screenshot of your game running
I can not make the depth buffering work because of no reason. I have checked that the m_bits in the static render state is non-zero. And I bind the render state every draw-call. The drawing order is still according to the way I imported.
Tell us what references you had to add to the MayaGeometryExporter project
Tell us what other projects depend on MayaGeometryExporter
Tell us whether you exported the unused data (i.e. normals, tangents, bitangents) to your human-readable file or not. Explain why.
I did not export because in a way these data are not human readable, and it is not useful for our current geometry data.
Show a screenshot of you debugging your plug-in
Tell us what happens if you try to load a model with too many vertices. Your code should gracefully handle this rather than crash or render something incorrectly.
During loading vertices through lua to engine. The vertices type is uint16_t type. If the vertices count is larger than 65535 it will overflow and causing problem.